Website powered by

Wolfenstein 2: The New Colossus

This is my contribution to Wolfenstein 2: The New Colossus. I was presented with a great opportunity to work with the talented team of MachineGames and help out with the development of the game. For this environment I was in charge of overseeing the quality bar represented by the talented team and assume the leadership role of map owner. I was responsible for creating texture work, Environments assets and overall art style of the map.
Special thanks to Pontus Wahlin for the help and support of this new experience and to the team at MachineGames for letting a fan of the franchise, work on this one.

id Software support team:

Environment:
Luis Perez
Pontus Wahlin

Lighting:
Garrett Moring