DOOM ETERNAL: The Ancient Gods part 2 (DLC) I was responsible for the design and creation of the World Spear. This was my last project done at id. This was one of my favorite maps to design. My biggest influence for the design, pacing and flow came from the awesome game of God of War. I wanted to combine the intricated player loops and awesome frame work that was done on that game, and bring it into the core gameplay of DOOM Eternal. This was a unique opportunity to dive deeper into my Level Design skills and deliver something players would have a blast. This was done with the collaboration of the talented team at id software.
Combat and Gameplay Designer: Tom Perryman
Jason O'connell
Environment Art: Gregg Stangl
Nick Slay
Ean Vasquez
Alexis List
Among other awesome artist
Level Design: Luis Perez
Level Design Lead: Jerry Keehan