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Blood Swamp

DOOM ETERNAL: The Ancient Gods part 1 (DLC) I was responsible for the design and creation of the Blood swamps. My main responsibilities were to establish the pacing and flow, layout the art and the theme for each area of the map and do the initial pass for the combat encounters and gameplay mechanics. A lot of the design decisions were heavily inspired by The latest God of War game and Destiny 2's awesome gameplay. This was a unique opportunity to dive deeper into my Level Design skills and deliver something players would have a blast. This was done with the collaboration of the talented team at id software.

Combat and Gameplay Designer: James Selen
Environment Art: Gregg Stangl
Mark Kirkpatrick
Nick Slay
Dan Scanio
Among other awesome artist
Level Design: Luis Perez
Level Design Lead: Jerry Keehan