I was the Level Designer and Map owner of the DOOM Hunter Base. My main responsibility as level designer was to establish the pacing and flow of this map, establish the general gameplay experience. As an environment artist I was the map owner in charge of establishing the look of the look and feel of the map. I modeled the main facade and collaborate with other artist and different departments to achieve the overall player experience.
DOOM ETERNAL was achieve by the effort of many talented individuals across many departments. Some assets as well as textures were provided by the collaborative effort of many artist.
Concept Art :Jon Lane
Level Designer: Luis Perez
Art map owner: Luis Perez