I was the Level Designer and Artist for the Final Sin map. As a designer I work on the pacing and flow, blocking out the map and it's main areas as well as set the gameplay features of the map. As an Environment Artist I was the map owner, making various kits for the rooftop sections of the map, utilized by other artist on the Final boss Arena, In charge of selecting reference material for the building and also being the architecture consultant for the building details.
DOOM ETERNAL was achieve by the effort of many talented individuals across many departments. Some assets as well as textures were provided by the collaborative effort of many artist.